(No school email address, please.)Ĭompetitors must join the virtual meeting and Kahoot! game using the unique nickname they listed on the registration form. Each team will consist of 2 or 3 students from the corresponding grade levels.Ī team’s final score will be the average score of the students on the team.Ī link to join the Virtual Software Practice Event and Virtual Competition will be sent to the email addresses listed on the registration form. Please check back for the Practice Session/Benkyoukai and Software Practice Event dates.Įach school is allowed to register as many teams per competition level. Virtual Competition hosted on Friday, April 29, 2022. Teams will answer questions that are derived from the official Junior Japan Bowl 2022 Study Guide. 1-8) who has not attended a school in Japan where Japanese is the primary language of instruction for more than 2 consecutive years after the age of 6.Ī team-based competition between students over a game of Kahoot! online. will make a wonderful addition for the youngest of computer users.The si xth annual competition will be held online on Friday, April 29th, 2022!Īny student (Gr. As a school that uses Type to Learn as our keyboard program of choice, Type to Learn, Jr. Sunburst also supplies the teacher/school with a teacher's manual that includes many away-from-the-computer activities and reproducible sheets for use in the classroom. The teacher can also generate colorful certificates to reward students for their progress. In addition, teachers are able to access a special menu that will let them check on the progress of their students and set the activities they want an individual to concentrate on. Changing skill levels is as easy as a click on the icon in the upper right corner of the screen. To add more to the learning experience, each of these activities has three skill levels. Hopkin's Treasure Trove adds uppercase letters to the typing practice, and Tiny's Flying Feat adds even more with sets of rhyming words and word families that directly relate to most second grade curricula. Cassie's Empty Nest is the first game, and it provides practice in typing letters and numbers. Throughout the program, key words representing the letters of the alphabet are used.Īfter completing The Learning Center, children can move on to any of the three other activities in the house. After typing the specified letter, a word beginning with that letter is shown. However, the program d'es not include which finger is used to type each letter. The keyboard is color coded for your right (purple) and left (red) hands. The Learning Center, where all children should start and review on a regular basis, introduces the letters of the alphabet (lowercase, uppercase, numbers and punctuation), and teaches users which hand is used to type each letter. Everything is based on this opening screen. Using this "home" makes it very easy to progress to the different activities of the program. After opening the program and signing in, you are brought to a colorful house and introduced to the four main aspects of the program: The Learning Center, Cassie's Empty Nest, Hopkin's Treasure Trove and Tiny's Flying Feat. was that I was able to fully load the program (I used an iBook with OS 9 to review this program), eliminating the need to insert the CD every time the children wanted to play. One of the best aspects of Type to Learn, Jr. is bright and captivating, easy to understand, easy to navigate, and just plain fun. from Sunburst Technology introduces keyboarding skills to youngcomputer users in a fun and creative way.
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